voodoo mites scenario

 

watch the framework video

or click here to view the project blog and the final presentation

 
 

voodoo mites details

 

voodoo mites system

 

Voodoo Mites

 

Remote system that, trough the surprise effect, helps to build and enrich relationships
between people of different generations

Project Leader

Claudio Moderini


Group

Ka Lung Pang, Roberto Pansolli, Peter Knocke,

Goals

The goal of the project were to find a new system that allows people to make surprises but also to communicate easily using different types of artifacts and devices that already exist in the house.

 

Project detail

VooDoo Mites is a new system which allows people to send various messages, videos, or music to friends and family when the recipient activates triggers placed on personal objects around the house. It is a communication solution that is triggered through actions which allows for spontaneous interaction between people of all ages.

Technical details

The system is composed of a double side tape that contains a number of two different types of tags.
The first tag is useful to control and manage the system and it contains a chip with a storage memory. The second tag is a trigger and it contains a bunch of sensor (touch, proximity, voice, light etc).
Basically users might record some content in the tag; it might be a song from a radio, a video from the cell phone but also ,in the most simply version, also directly his voice sound).
Then it has to choose the sensor that will become the trigger and control it. The two sensors communicate each other so, when activated by the trigger, the main sensor is also able to receive a feedback.

Value and Potential

The Voodoo Mite system will allow for people to communicate for a variety of reasons. People can exchange interactions of love, humor, and safety. This new form of passive communication will help people communicate across generations as well as nurture their current relationships. The possibilities of interactions are endless as the sender will be able to customize the interaction with specific knowledge of the sender’s habits.

 

Process

      This project has been developed in 1 month following next steps;

- Defining the Context

- User Research

- Framework (video)

- Concept Generation

- Concept Refinement

- Video scenario